Heists Scripts

Premium Heists Scripts for FiveM

Heist scripts turn empty MLOs into repeatable revenue events — the backbone of any economy roleplay server. Every heist listed here ships as a multi-stage progression (case → tools → hack → loot → escape), integrates with the target police / EMS dispatch, and has configurable cooldowns / loot tables so payouts scale with your server economy. Compatible across QBCore, ESX, and QBox via the standard framework bridges.

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Why choose Heists scripts from RarxNetwork

Multi-stage progression

Every heist enforces a case-tools-hack-loot-escape flow, not a one-click reward. Failure states at each stage keep the fantasy tight and stop XP farming.

Configurable loot + cooldowns

Loot tables and cooldown timers are exposed as `Config.Loot` / `Config.Cooldown` — no source edits needed to balance for your economy.

Dispatch-ready

Every heist fires standard dispatch events (`ps-dispatch`, `cd_dispatch`, or `qb-dispatch`) so police / EMS get real-time alerts and blip updates without patching the heist itself.

Save-state safe

Progress is persisted per-heist per-server so a server restart mid-heist doesn't grief the players — the state resumes from the last stage they cleared.

Heists by framework

Every framework has its own heists ecosystem. Explore the framework hubs to see cross-cut selections.

Heists FAQ

Do heist scripts require a specific MLO?+

Some heists include their own MLO / target coordinates; others integrate with existing vanilla or third-party MLOs. The product page's dependencies section spells it out.

Are these heists compatible with QBCore, ESX, and QBox?+

Cross-framework support is documented per product. The `[QBCore/ESX]` tag on the product card means both frameworks are supported out of the box. Pure-framework heists still work on the sibling framework via the standard qbx / esx-legacy bridges.

Can I configure heist loot payouts?+

Yes — every heist exposes loot tables in `Config.Loot` (item / weight / quantity range) and cooldown timers per stage. You can rebalance without touching the source.

How does police / dispatch integration work?+

Heists fire standard dispatch events — `ps-dispatch:server:CreateAlert`, `cd_dispatch:server:CreateAlert`, or `qb-dispatch:server:CreateAlert` — depending on which dispatch system is running. Choose per product config.

What happens if the server restarts mid-heist?+

State is persisted per-heist per-server. On restart, the heist resumes at the last stage the players cleared. No double loot, no lost progress.

How do I prevent players from farming heists?+

Every heist ships with a per-player cooldown timer in `Config.Cooldown`. Combined with dispatch alerts and required tools consumed on each attempt, farming is naturally rate-limited.

Ready to add heists to your server?

All heist scripts on this page ship as multi-stage progressions with configurable loot, cooldowns, and standard dispatch integration.

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