Inventory Scripts
Premium Inventory Scripts for FiveM
The inventory system is the connective tissue of every FiveM roleplay server — every job, heist, shop, and vehicle interaction goes through it. Every inventory listed here uses modern statebag / exports patterns, supports both weight-based and grid-based item models, and ships with drop / stash / trade / crafting subsystems. Compatible with QBCore, ESX, and QBox via the standard `ox_inventory` bridge conventions.
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Why choose Inventory scripts from RarxNetwork
Weight + grid-based models
Support for both the ox_inventory-style weight model and the classic qb-inventory grid model. Configurable per-server.
First-class drop / stash / trade
Drops, stashes, and player-to-player trades ship as first-class subsystems, not bolt-ons. Consistent UX across every scenario an item touches.
Crafting subsystem
Recipe-based crafting with configurable stations, ingredient consumption, and skill / XP gating. Ready to wire up to any job or business.
Framework bridge exports
Every inventory here exports the standard AddItem / RemoveItem / GetItem functions so QBCore, ESX, and QBox scripts targeting the older inventories all keep working without patches.
Popular Inventory sub-categories
Inventory by framework
Every framework has its own inventory ecosystem. Explore the framework hubs to see cross-cut selections.
Inventory FAQ
Do these inventories work with QBCore, ESX, and QBox?+
Yes — every inventory here ships with framework bridge exports covering QBCore, ESX, and QBox. Legacy `qb-inventory` and `esx_inventoryhud` clients get the same AddItem / RemoveItem API.
Weight or grid inventory — which should I pick?+
Weight is the modern standard (matches ox_inventory), gives cleaner UX for real inventory management. Grid is the classic (qb-inventory / esx_inventoryhud), better for players used to that muscle memory.
Can I migrate from qb-inventory to a new inventory?+
Yes — every inventory here ships with a migration script that lifts existing qb-inventory / esx_inventoryhud data (player items, stashes, drops) into its own schema. Test on a staging DB before running on prod.
Does the inventory support drops and stashes?+
Drops (ground items), personal stashes, glovebox / trunk stashes, and house stashes are all first-class. Drops persist between restarts (configurable expiry).
Is there a crafting system included?+
Yes — recipe-based crafting with configurable stations, ingredient consumption, and optional skill / XP gating. Wire it up to any job or business without patching.
How do I integrate this with existing scripts?+
Every inventory exports standard `AddItem`, `RemoveItem`, `GetItemBySlot`, `GetItemsByName` functions. Existing QBCore / ESX / QBox scripts using those APIs work without changes.
Ready to add inventory to your server?
All inventory systems support both weight and grid item models, ship with drop / stash / trade / crafting subsystems, and expose framework-standard bridge exports.
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