Inventory Scripts

Premium Inventory Scripts for FiveM

The inventory system is the connective tissue of every FiveM roleplay server — every job, heist, shop, and vehicle interaction goes through it. Every inventory listed here uses modern statebag / exports patterns, supports both weight-based and grid-based item models, and ships with drop / stash / trade / crafting subsystems. Compatible with QBCore, ESX, and QBox via the standard `ox_inventory` bridge conventions.

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Why choose Inventory scripts from RarxNetwork

Weight + grid-based models

Support for both the ox_inventory-style weight model and the classic qb-inventory grid model. Configurable per-server.

First-class drop / stash / trade

Drops, stashes, and player-to-player trades ship as first-class subsystems, not bolt-ons. Consistent UX across every scenario an item touches.

Crafting subsystem

Recipe-based crafting with configurable stations, ingredient consumption, and skill / XP gating. Ready to wire up to any job or business.

Framework bridge exports

Every inventory here exports the standard AddItem / RemoveItem / GetItem functions so QBCore, ESX, and QBox scripts targeting the older inventories all keep working without patches.

Inventory by framework

Every framework has its own inventory ecosystem. Explore the framework hubs to see cross-cut selections.

Inventory FAQ

Do these inventories work with QBCore, ESX, and QBox?+

Yes — every inventory here ships with framework bridge exports covering QBCore, ESX, and QBox. Legacy `qb-inventory` and `esx_inventoryhud` clients get the same AddItem / RemoveItem API.

Weight or grid inventory — which should I pick?+

Weight is the modern standard (matches ox_inventory), gives cleaner UX for real inventory management. Grid is the classic (qb-inventory / esx_inventoryhud), better for players used to that muscle memory.

Can I migrate from qb-inventory to a new inventory?+

Yes — every inventory here ships with a migration script that lifts existing qb-inventory / esx_inventoryhud data (player items, stashes, drops) into its own schema. Test on a staging DB before running on prod.

Does the inventory support drops and stashes?+

Drops (ground items), personal stashes, glovebox / trunk stashes, and house stashes are all first-class. Drops persist between restarts (configurable expiry).

Is there a crafting system included?+

Yes — recipe-based crafting with configurable stations, ingredient consumption, and optional skill / XP gating. Wire it up to any job or business without patching.

How do I integrate this with existing scripts?+

Every inventory exports standard `AddItem`, `RemoveItem`, `GetItemBySlot`, `GetItemsByName` functions. Existing QBCore / ESX / QBox scripts using those APIs work without changes.

Ready to add inventory to your server?

All inventory systems support both weight and grid item models, ship with drop / stash / trade / crafting subsystems, and expose framework-standard bridge exports.

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