HUD Scripts
Premium HUD Scripts for FiveM
The HUD is the single UI element every player looks at every second — a bad one destroys the vibe faster than any bad script. Every HUD listed here is authored in modern React / Vue / vanilla JS with sub-1ms idle cost, hot-reload skinning, and configurable visibility per status (in-vehicle, in-menu, on foot). Framework detection is automatic — QBCore statebags, ESX status events, and QBox shared exports all wire in without patches.
Featured HUD(1)
Browse all →Why choose HUD scripts from RarxNetwork
<1ms idle resmon
Every HUD here declares its idle cost on the product page. Anything above 1ms doesn't ship. UI shouldn't be your bottleneck.
Modern web stack
React 18 / Vue 3 / vanilla ES2020 — pick your poison. All HUDs ship with hot-reload build scripts so skinning changes preview instantly during development.
Framework-agnostic status feeds
Auto-detects QBCore statebags, ESX status events, or QBox shared exports at boot. Zero config for standard status (hunger / thirst / stress / armor).
Vehicle + on-foot switching
Handled automatically — the HUD morphs into a speedometer + fuel gauge on vehicle entry, back to full HUD on exit. Config flags to disable per-state.
Popular HUD sub-categories
HUD by framework
Every framework has its own hud ecosystem. Explore the framework hubs to see cross-cut selections.
HUD FAQ
Do these HUDs work with QBCore, ESX, and QBox?+
Yes — every HUD auto-detects the running framework at boot and wires status feeds accordingly. Cross-framework compatibility is table stakes for UI resources here.
Can I customize the HUD's visual style?+
All HUDs here ship with source-editable CSS / SCSS / theme JSON so you can match your server's brand without touching JS.
Does the HUD show up in vehicles too?+
Yes. On vehicle entry the HUD morphs into a speedometer + fuel gauge + engine health, and back to on-foot mode on exit. Config flags to fully disable per-state.
Is the HUD affected by high player counts?+
HUDs render client-side only, so player count doesn't affect them. Idle resmon stays sub-1ms regardless of population.
Can I disable the vanilla GTA HUD?+
Every HUD here toggles the vanilla HUD off by default and re-enables it if the resource stops. No manual `DisplayRadar(false)` loops needed.
Does the HUD support minimap customization?+
HUD packs that include a minimap ship with custom shape overlay + colour theming. Pure HUDs leave the minimap alone — pair with a dedicated minimap resource if you want both.
Ready to add hud to your server?
All HUDs here run <1ms idle, auto-detect QBCore / ESX / QBox status feeds, and ship with configurable per-state visibility.
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