HUD Scripts

Premium HUD Scripts for FiveM

The HUD is the single UI element every player looks at every second — a bad one destroys the vibe faster than any bad script. Every HUD listed here is authored in modern React / Vue / vanilla JS with sub-1ms idle cost, hot-reload skinning, and configurable visibility per status (in-vehicle, in-menu, on foot). Framework detection is automatic — QBCore statebags, ESX status events, and QBox shared exports all wire in without patches.

Why choose HUD scripts from RarxNetwork

<1ms idle resmon

Every HUD here declares its idle cost on the product page. Anything above 1ms doesn't ship. UI shouldn't be your bottleneck.

Modern web stack

React 18 / Vue 3 / vanilla ES2020 — pick your poison. All HUDs ship with hot-reload build scripts so skinning changes preview instantly during development.

Framework-agnostic status feeds

Auto-detects QBCore statebags, ESX status events, or QBox shared exports at boot. Zero config for standard status (hunger / thirst / stress / armor).

Vehicle + on-foot switching

Handled automatically — the HUD morphs into a speedometer + fuel gauge on vehicle entry, back to full HUD on exit. Config flags to disable per-state.

HUD by framework

Every framework has its own hud ecosystem. Explore the framework hubs to see cross-cut selections.

HUD FAQ

Do these HUDs work with QBCore, ESX, and QBox?+

Yes — every HUD auto-detects the running framework at boot and wires status feeds accordingly. Cross-framework compatibility is table stakes for UI resources here.

Can I customize the HUD's visual style?+

All HUDs here ship with source-editable CSS / SCSS / theme JSON so you can match your server's brand without touching JS.

Does the HUD show up in vehicles too?+

Yes. On vehicle entry the HUD morphs into a speedometer + fuel gauge + engine health, and back to on-foot mode on exit. Config flags to fully disable per-state.

Is the HUD affected by high player counts?+

HUDs render client-side only, so player count doesn't affect them. Idle resmon stays sub-1ms regardless of population.

Can I disable the vanilla GTA HUD?+

Every HUD here toggles the vanilla HUD off by default and re-enables it if the resource stops. No manual `DisplayRadar(false)` loops needed.

Does the HUD support minimap customization?+

HUD packs that include a minimap ship with custom shape overlay + colour theming. Pure HUDs leave the minimap alone — pair with a dedicated minimap resource if you want both.

Ready to add hud to your server?

All HUDs here run <1ms idle, auto-detect QBCore / ESX / QBox status feeds, and ship with configurable per-state visibility.

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