Jobs Scripts

Premium Jobs Scripts for FiveM

Jobs are the second layer of a roleplay economy — the daily loop that keeps players engaged between bigger events like heists. Every job listed here ships with progression (rank / XP), boss menus, uniform / vehicle spawn management, and per-role permissions. Full compatibility with QBCore, ESX, and QBox job systems, with configurable payouts to fit your server's economy curve.

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Why choose Jobs scripts from RarxNetwork

Standard framework job integration

Jobs plug into `qb-core` job tables, ESX job / grade tables, or `qbx_core` shared jobs. No custom job system to wrangle — the framework's boss menus, whitelist commands, and paycheque schedule all just work.

Configurable payouts + progression

Payouts, XP curves, and rank thresholds live in `Config.Payouts` / `Config.Ranks`. Rebalance for your economy without editing the source.

Boss menu + garage support

Whitelisted jobs (police, EMS, mechanic) include boss menus for hiring / firing / promoting and integrated garage entry for job vehicles.

Legal + illegal variants

The catalog covers both sides of the roleplay coin — legal (mechanic, EMS, trucker) and illegal (drug lab, gun running, blackmarket). Balance both to keep faction gameplay healthy.

Jobs by framework

Every framework has its own jobs ecosystem. Explore the framework hubs to see cross-cut selections.

Jobs FAQ

Are these jobs compatible with QBCore, ESX, and QBox?+

Cross-framework support is per-product. `[QBCore/ESX]` tagged jobs work on both. Pure-framework jobs run on the sibling framework via the qbx / esx-legacy bridge with cosmetic changes only.

How do I add a new job to my server?+

After purchase, drop the resource folder into `resources/[jobs]/`, add `ensure <resource-name>` to `server.cfg`, then add the new job entry to your framework's shared jobs table (or run the SQL from the product docs).

Do these jobs work with ox_inventory?+

Every inventory-touching job here detects `ox_inventory` at boot and falls back to `qb-inventory` / `esx_inventoryhud` when needed. Force-select via `Config.Inventory`.

How does the whitelist system work for police / EMS?+

Whitelist is enforced by the framework's job grade — a player set to `job = police, grade = 0` gets recruit access; higher grades unlock more boss menu features. Set grades via the standard framework commands.

Can I configure job payouts?+

Yes. Every job exposes `Config.Payouts` for per-task payments and `Config.Ranks` for XP thresholds. Rebalance without editing the source.

Is there boss menu / garage integration?+

All whitelisted jobs (police, EMS, mechanic, gov) ship with a boss menu for HR functions and job-specific garage entry. Illegal jobs typically don't need one.

Ready to add jobs to your server?

All job scripts integrate with standard QBCore / ESX / QBox job tables and ship with configurable payouts, progression, and boss menus where relevant.

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