Jobs Scripts
Premium Jobs Scripts for FiveM
Jobs are the second layer of a roleplay economy — the daily loop that keeps players engaged between bigger events like heists. Every job listed here ships with progression (rank / XP), boss menus, uniform / vehicle spawn management, and per-role permissions. Full compatibility with QBCore, ESX, and QBox job systems, with configurable payouts to fit your server's economy curve.
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Why choose Jobs scripts from RarxNetwork
Standard framework job integration
Jobs plug into `qb-core` job tables, ESX job / grade tables, or `qbx_core` shared jobs. No custom job system to wrangle — the framework's boss menus, whitelist commands, and paycheque schedule all just work.
Configurable payouts + progression
Payouts, XP curves, and rank thresholds live in `Config.Payouts` / `Config.Ranks`. Rebalance for your economy without editing the source.
Boss menu + garage support
Whitelisted jobs (police, EMS, mechanic) include boss menus for hiring / firing / promoting and integrated garage entry for job vehicles.
Legal + illegal variants
The catalog covers both sides of the roleplay coin — legal (mechanic, EMS, trucker) and illegal (drug lab, gun running, blackmarket). Balance both to keep faction gameplay healthy.
Popular Jobs sub-categories
Jobs by framework
Every framework has its own jobs ecosystem. Explore the framework hubs to see cross-cut selections.
Jobs FAQ
Are these jobs compatible with QBCore, ESX, and QBox?+
Cross-framework support is per-product. `[QBCore/ESX]` tagged jobs work on both. Pure-framework jobs run on the sibling framework via the qbx / esx-legacy bridge with cosmetic changes only.
How do I add a new job to my server?+
After purchase, drop the resource folder into `resources/[jobs]/`, add `ensure <resource-name>` to `server.cfg`, then add the new job entry to your framework's shared jobs table (or run the SQL from the product docs).
Do these jobs work with ox_inventory?+
Every inventory-touching job here detects `ox_inventory` at boot and falls back to `qb-inventory` / `esx_inventoryhud` when needed. Force-select via `Config.Inventory`.
How does the whitelist system work for police / EMS?+
Whitelist is enforced by the framework's job grade — a player set to `job = police, grade = 0` gets recruit access; higher grades unlock more boss menu features. Set grades via the standard framework commands.
Can I configure job payouts?+
Yes. Every job exposes `Config.Payouts` for per-task payments and `Config.Ranks` for XP thresholds. Rebalance without editing the source.
Is there boss menu / garage integration?+
All whitelisted jobs (police, EMS, mechanic, gov) ship with a boss menu for HR functions and job-specific garage entry. Illegal jobs typically don't need one.
Ready to add jobs to your server?
All job scripts integrate with standard QBCore / ESX / QBox job tables and ship with configurable payouts, progression, and boss menus where relevant.
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