QBCore × MLO
Premium QBCore MLO Scripts for FiveM
MLO scripts tested against the latest QBCore release, ready to drop into your server without touching the source. Every listing on this page runs against QBCore's core objects, integrates with your existing inventory / target / menu stack, and ships with configurable payouts and cooldowns where relevant.
Featured QBCore MLO(0)
All QBCore →No QBCore mlo scripts are listed right now. Explore the full QBCore catalog or the MLO hub.
Why QBCore for mlo
Streamed ymap + collisions included
Every MLO ships with the ymap (or ytyp/ybn set) needed to stream the interior — no external CodeWalker export required. Collisions are pre-baked so players can't clip through walls on entry.
Optimized for high player counts
MLOs listed here declare their idle resmon reading on the product page. Portal LOD is set so distant players don't render the full interior — critical for MLOs in dense areas like Vinewood or Vespucci.
Drop-in QBCore compatibility
Every listing declares which QBCore version it targets in the changelog. Configs assume `qb-core` shared items, `qb-target` or `ox_target` (toggleable), and standard job/gang tables — so you can drag the resource into `[qb]` and restart with zero glue code in 95 % of installations.
Works with ox_inventory + ox_lib
Scripts default to `ox_inventory` when available and fall back to `qb-inventory` via a config flag. `ox_lib` progress bars, context menus, and notifications are the standard UI layer, so the visual language stays consistent across your entire server.
QBCore MLO FAQ
Which QBCore version do these scripts target?+
All active listings target the latest official QBCore release from the `qbcore-framework` GitHub organization. Legacy compatibility (e.g. old `qb-core` v1.1.x) is noted on the product page when available.
Do QBCore scripts here work with ox_inventory?+
Yes — every inventory-touching resource sold at RarxNetwork detects `ox_inventory` at runtime and switches its inventory calls automatically. You can also force-select the target inventory via `Config.Inventory` in most resources.
What is an MLO in FiveM?+
MLO stands for Multi-Level Object — a fully custom or extended interior authored in CodeWalker or Menyoo, streamed to your server as ymap/ytyp/ybn assets. Unlike a shell interior, an MLO ships with real collisions, portal LOD, and interactable props.
Do these MLOs work on QBCore, ESX, and QBox?+
Yes. MLOs are engine-level assets — they don't care about the framework running above them. Any door / drawer / prop scripts included ship with configurable target-system flags for QBCore, ESX, and QBox.
Do these mlo scripts work on QBCore?+
Yes. Every mlo listed on this page has been tested against the latest QBCore release. All MLOs on this page ship as streamed ymap with pre-baked collisions, work cross-framework, and are optimized for player counts of 64+.